Tag: KotS

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  • From Tiny Acorns

    This story hour post is designed to fill in some of the “missing” information, including the dramatic arrival of Waylander into the party. ___________________________________________________________ Deep within the Winterhaven Keep, in the Cathedral …

  • Journey to Winterhaven

    Leaving the [[Shadowhaunt Mausoleum]], the group escorted the two young boys back to [[Linden Field]] and the waiting arms of their parents. [[Quinn Stasi]] was overjoyed to have his children back, and paid the adventurers the money he had promised.

  • Kobolds!

    As the company rounded a bend in the road, [[Aran]] had a strange inkling that something was up. An inkling that turned into a certainty as a group of small, reptilian creatures burst from the trees around them and attacked.

    As [[Des]] hollered & …

  • Into the Wild

    The group heads off into the woods to see if they can locate [[Douven Staul]], the missing explorer, last seen following a map from Eilian in search of a lost Dragon Tomb.

    The party have been travelling for about an hour or so when Aran pauses, …

  • The Dragon Tomb

    Aran is again taking point guard as the party come across the area of their search - the Dragon Tomb.

    It's somewhat of a disappointment - merely a large pit in the ground surrounded by rough rocks and some more trees. In the pit four human …

  • Outside The Waterfall

    The kobold slinger's eye widened as the magical bolt of force smacked into his chest, forcing him a pace backwards. Before he could do so much as raise his sling to respond, a small halfling darted forwards and sunk two arrows into him as well, and …

  • The Battle With irontooth

    Teamwork was the key to victory! That, at least, was the plan.

    The party decided to head in through the northern most entrance to the kobold lair, to the left of the waterfall. However, revelling in his own stealth, Aran volunteered to attack …

  • Kobold Treasure

    Searching the caves for loot, the group discover the following:

    The [[Chainmail of Fili Stonehelm]].
    The [[Broken Axe]].
    Money (as recorded by James).

    They also discover a letter:

    "My spy in Winterhaven suggests we …

  • OOOO Free Drinks!

    In exchange for large amounts of ale Aran recites his version of the adventures to the locals of Winterhaven

    [[Tale Two | Searching Ruins and Hunting Kobolds]]

  • Thruk and Balgron...

    Moments later the adventurers stood amongst the corpses of many fallen goblins. Moans from the goblin sentry who had questioned them indicated they had not done their work as thoroughly as one might. Elwanen picked up the battered goblin and held him …

  • Gore Tsunami...

    "After having negotiated extensively, the heroes decided that negotiations should break down." commented Des, as the party looted the now blood-stained goblin guardrooms. The finger painting on the wall now depicted three goblins playing …

  • The Torturers Chamber

    Beyond the door the goblins, this time, were ready. The adventurers charged into a large stone room. A rack, an iron maiden, manacles on the walls and wailing from jail cells left them in no doubt that this was some kind of torture chamber. Goblin …

  • A Villainous Interlude

    The Underpriest nervously entered the domain of his master. [[Kalarel]] had a volatile temper at the best of times, and since learning that [[Agrid]] the Gnome had found an Arcane Mirror at the [[Dragon Tomb]], and then lost it to this same group that had …

  • Meeting Splug

    There came a faint whimper from one of the cells off the torture chamber. Fau the warlock and Aran the halfling approached the cage while the rest of the party looted the dead bodies. “What a foul and miserable creature,” declared Aran in pity as …

  • Battling The Bones

    The party emerged into a long processional passageway, lined on either side with stone sarcophagi that reached from floor to ceiling. In the eerie flicker of torchlight they could make out relief carvings of noble warriors standing proudly, bearing swords …

  • The Tomb of Sir Creegan

    Standing in the dim light of the stone chamber the party could just make out a large stone sarcophagus at the far end. As they slowly entered the room they began to discern around the walls the iconography of [[Bahamut]], Lord of Dragons. Here he was …

  • Zombies! Thousands of Them!

    Returning to the outside of Sir Creegan's tomb, [[Elwanen]] suggested that a rest be taken in the safe environment of the shrine to [[Bahamut]]. A consensus was quickly agreed, and with a watch pattern established the time passed quickly. However, …

  • Rangrim Falls

    After disposing of the last of the zombies and taking a moment to catch their breath, the adventurers searched the area, as all good adventurers do. Discovering a hidden door, they faced a riddling voice that challenged their intellect. Once answering, …

  • The Most Basic Rule of Warfare, Part 1

    In the flickering torchlight of the guard room the harsh tones of the goblin tongue could be heard as the hobgoblin Warchief addressed his men. “The bogeys will be returning from Winterhaven anytime now. We’ve been over the plan a dozen times, you all …

  • The Most Basic Rule of Warfare, Part 2

    The adventurers assembled at a large wooden door deep within the dark halls of the keep. Having returned from [[Winterhaven]] they were laden with provisions and potions, and each bore a souvenir of the gratitude of the good folk of the town in the form …

  • The Most Basic Rule of Warfare, Part 3

    Readers warning: Some of the dialogue in the next scene has been liberally translated from the original Elven, Common, and Goblin, so as not to cause offence. These passages will be marked by bolding them. “Come and get some of this, ye goblinoid …

  • The Most Basic Rule of Warfare, Part 4

    “Ladies and gentlemen, a battle hard fought indeed, well done to everyone, well done,” began Des, “Excellent swordwork may I say Elwanen, and Cass, you held the warchief at bay with vigour and determination. Theron, that was exceptionally brave to engage …

  • The Cathedral of Blood, Part 3

    “So tell me, brave knight, however did you overcome such odds?’ Lady Markelhay asked, intrigued at the recent successes of the newly arrived group of adventurers. “Well ma'am,” began the [[Eladrin]] [[Paladin]], a glass of fine wine in his mailed hand, …

  • Through the Looking Glass

    Swarms of flies swirled and swooped through the processional avenues of the easternmost city like thick black smoke carried on rolling winds, though no fire had burned here for many moons. The dead lay where they had fallen, in their homes or in the …

  • The Road of Lanterns, Part 1

    When supper was over the guests, Lord and Lady Markelhay, and their niece Marianna, repaired to the lounge. The patriach stood before the gathering and addressed them with an air of gravity. “When you are sufficiently rested, I would propose an …

  • From Tiny Acorns, Part 2

    The rest of the group moved with speed born of desperation. Cass and Riam helped to brace Fangorn in place, slowly his advance towards the portal, whilst Aran leapt up and sliced through a couple of the tentacles. In response, yet more tendrils burst from …

  • From Tiny Acorns, Part 3

    “What do you mean, some sort of person?” gasped Theron, pushing forwards. Inside the ruined form of Fangorn there appeared to be some sort of cavity or space, occupied by a near-lifeless figure. The slight rise and fall of it’s chest was the only sign of …

  • From Tiny Acorns, Part 4

    Aran, always quick off the mark, got his reply in first. “My name is Aran Thule, Halfling, ranger, wanderer, adventurer and tale-teller! Let me introduce you to my friends!” As he named each person he gestured towards them enthusiastically. “That there …

  • Reporting to Lord Parrag

    “Right then,” said Elwanen. “We’ve rescued a Drow, defeated the bad guy and killed his cronies. Now we come to the other really fun bit – the celebrating!” “We should probably speak to Lord Parrag first,” noted Cass. “He’ll want to hear the full story …

  • Return to Linden Field

    After spending one final day in the town, the newly-crowned “Heroes of Winterhaven” left amidst scenes of some celebration, and sadness. Aran had spent the previous day journeying back and forth to the Keep and speaking to Sister Linora at the temple. He …

  • Entering Fallcrest

    Fallcrest is a large town in the centre of the Nentir Vale, split into two levels. The Upper Side stands north of the Nentir Falls , the dramatic waterfall on the river that is the only hindrance to trade. A thriving community of dockers were always …

  • Winterhaven

    Winterhaven is a large village in the [[Nentir Vale]]. !http://www.wizards.com/dnd/images/preview_h1_1.jpg!

    _The rutted King's Road leads to the foot of a broad hill that holds the walled village of Winterhaven. The village is nestled in the …

  • Wraftons Inn

    This spacious Inn and tavern serves as the public house of [[Winterhaven]]. It offers beer, wine and sometimes spirits. Meals and beds are also available for those that can pay for them. A crowd of villagers gather each night to drink, gossip, sing and …

  • Death Cultists

    Little is known about this group, only that they may be operating out of or near to the village of [[Winterhaven]].

    Back to [[World Information]]

  • Kalarel

    The alleged leader of the [[Death Cultists]].

    Also a suspected associate of [[Helvec]].

    Back to [[World Information]]

  • Tale One

    "And that is how Percy became prime porker of the village" The grey haired farmer called Rupert said as he finished the story of how his pig had won much acclaim from the nearby farmers.

    "What about you, youngster?" He …

  • Valthrun

    Also known as "The Prescient", Valthrun is an elderly human man who lives in [[Winterhaven]] and acts as the village's Sage and Scholar. He lives in [[Valthruns Tower]].

    Having given the party information on the [[Winterhaven Keep …

  • Agrid

    Agrid is a villainous Gnome operating near to [[Winterhaven]]. He was engaged in the capture of [[Douven Staul]] whilst exploring the remnants of a Dragon tomb, and had discovered a Ritual Mirror from the [[Nerath Empire]] that is used in the sealing …

  • Nerath Mirror

    This Mirror was found at the [[Dragon Tomb]] near to [[Winterhaven]]. It measures about 6 inches square, with the golden, carved frame surrounding it is wrought with a variety of keys of varying sizes. It is an ancient mirror, dating to the early days …

  • Broken Axe

    This Battleaxe was found in Irontooth's quarters in the Kobold Lair near to [[Winterhaven]]. It is a well-made two-bladed Battleaxe, with one blade sundered into three pieces. Fire sigils adorn the blade, but in it's current state it is …

  • Tale Two

    Aran slumped on his chair and gazed looked at the flagons arrayed before him; then at the faces of the townsfolk surrounding him.

    "I guess you heard of my triumphant victory over the kobold hordes and want to hear about it in more detail?" …

  • Ninaran

    Ninaran is a female elf, resident of [[Winterhaven]]. She earns a living as a hunter, and has a reputation for being a little surly and unfriendly.

    Ninaran was revealed as [[Kalarel]]'s spy in Winterhaven when she raised an undead force in the …

  • Thruk

    Thurk is a goblin guard found at the entrance to the Shadowhaunt Keep.

    He was unlucky enough to be captured by the party, and dangled over a firepit as a method of interrogation. He quickly spilled everything he knew.

  • Balgron

    Balgron the Fat was the leader of the goblins infesting the upper-level of the [[Winterhaven Keep]]. He was slain in battle after a short burst of negotiations. Back to [[World Information]]

  • Bad Dreams

    Whilst resting for the first time under the [[Winterhaven Keep]], several members of the party had bad dreams. [[Des]]: You dreamt of a huge library, the shelves filled with books, scrolls and parchment. A wind blows through the room, and the paper …

  • Winterhaven Axe

    This Axe was reforged after the battle in the Graveyard in [[Winterhaven]] by [[Thair Coalstriker]] and [[Valthrun]], and presented to [[Cass]] as a gift. Enhancement: +1 attack rolls and damage rolls Critical: +1d6 fire damage Power (At-Will • …

  • Thair Coalstriker

    Stock and triple-bearded, never seen without his trusty hammer. A gruff exterior masks a quick wit and a loud laugh. He is the local smith of the village of [[Winterhaven]]. After the party battled undead in the town's graveyard, he worked through the …

  • Tale Three

     

    “To Rangrim!” Aran lifted a flagon and drained it; he then set it on the table and reached for the next one.

    The people of Winterhaven gathered around him, and …

  • Linoras Brooch

    Sister Linora of [[Winterhaven]] is a devout and hard-working woman, tirelessly doing everything she can to help the community. After a particularly hard winter, [[Lord Parrag]] of Winterhaven used community funds to purchase this amulet to help protect …

  • Winterhaven Amulet

    The guardsmen of [[Winterhaven]] wear these amulets when out on patrol. They are simple ornaments on a fine but sturdy metal chain. Originally found by [[Valthrun]] in his adventuring days, he put them to good use upon his settling in Winterhaven. They …

  • Safewing Amulet

    This amulet, which has the appearance of a circle of wings on a small golden medallion, was taken from the body of the Hobgoblin Warchief under the Winterhaven Keep. Level: 3
    Value: 680gp
    Slot: Neck
    Enchancement: +1 to Fortitude, Reflex …

  • Robe Of Contingency

    A light blue robe covered in arcane symbols. Those trained in [[Arcana]] recognise the symbols as being linked to teleportation. Level: 4
    Value: 840gp
    Armour type: Cloth
    Enhancement: +1 AC Power (Daily, Teleportation): Immediate …

  • Battle Harness

    This leather harness fits either on or under regular clothes. Level: 4
    Value: 840gp
    Armour type: Cloth
    Enhancement: +1 AC Property: As a free action, draw a sheathed weapon or retrieve a stowed item.
    Property: +1 power bonus to …

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