I am indebted to Ari Marnel and Expeditious Retreat Press for being able to using these classes & races in my game. 

"Come, my friends. Together, we can forge our own legends!"

Troubadours are skillful adventurers, focused on leading and exhorting others to victory. They confuse and confound enemies with sword and spell, and support their friends through powers both mundane and magical. Some troubadours are performers, traveling bards who weave potent magics through the lyrics of their songs and the strumming of their strings. Others are standard-bearers, the heralds of lords or powerful factions, able to drive their allies forward with a waved banner and a shouted battle cry.

As a troubadour, you know that only those who work together survive and eventually overcome all opposition to obtain the greatest victories-and only those who obtain those victories find their names permanently afloat in the river of history and legend. You know a great deal about magic and tactics, and a little bit about almost everything else. Under your guidance, your companions will carve their way into posterity.

Races: Eladrin, Half Elf, Human and Halflings are most frequently troubadours, but they come from all races.

Role and Source: Arcane Leader – bolstering, healing and assisting your allies.

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4th Ed D&D In London Tallarn